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Author Topic:   Level/object slots in script file...
CuriousRom
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Posts: 217
From:Hérouville France
Registered: May 99

posted 01-08-2001 01:10 PM     Click Here to See the Profile for CuriousRom     Edit/Delete Message   Reply w/Quote

Then in the script file locate the object's slot in your wad and type exactly the name as it appears in script.txt... If it doesn't work try again. And again. And again. It took me 30 minutes to get it to work.

Reb, on script file, there are 2 entries which are "Reb 2" and "Reb 3". I've deleted them because I've added Theresa's level and Lara's House to my script, and also my very own level. It works perfectly, but I fear I might run out of slots. Same for objects. And I've got to be very careful because if more Wads are released 1) I'll loose my customization or 2) It just won't work. Right ?

The same goes for objects. At least everything's working properly. My level is coming !!!!!!!!!! (Yet to fix 2/3 things)

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Reb@Eidos
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Posts: 290
From:
Registered: Nov 2000

posted 01-12-2001 06:43 PM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
I've never counted how many slots there are in the English.txt file, but unless you're planning to create a game with more than 20 levels, I don't think you have to worry about running out of unused levels to write over. And you can always save script and .dat files in separate folders then swap when you want to try out other levels that require a different script....

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CuriousRom
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Posts: 217
From:Hérouville France
Registered: May 99

posted 01-13-2001 12:51 PM     Click Here to See the Profile for CuriousRom     Edit/Delete Message   Reply w/Quote
You mean I can delete level slots of the current levels in the wads if I want/need to ?

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